Settings
Read the scenario rotation
Arma Reforger only. How the server chooses its scenario.
mode: static— one scenario, theSCENARIO_IDstartup variable. This is what every server is until a rotation is saved.mode: dynamic— when a match ends, the server restarts on another scenario fromscenarios.
current_scenario_id is the scenario the server is on. For a rotation
played in order, next_scenario_id is the one a match end moves to; for
a random rotation it is null, because the next scenario is drawn when
the match ends.
Authorization
orgApiKey game-servers.settings.readAuthorizationBearer <token>
An organisation API key, prefixed tbk_. Create one under
Organisation to API keys; the plaintext is shown once.
The scopes listed on each operation are the abilities the key must carry. They are not OAuth scopes and are not negotiated per request.
In: header
Scope: game-servers.settings.read
Path Parameters
slice*string
The server's UUID, as returned by the list endpoint.
Format
uuidResponse Body
application/json
application/json
application/json
application/json
application/json
application/json
curl -X GET "https://example.com/game-servers/497f6eca-6276-4993-bfeb-53cbbbba6f08/scenario-rotation"{ "data": { "mode": "static", "order": "sequential", "scenarios": [ { "id": "{ECC61978EDCC2B5A}Missions/23_Campaign.conf", "name": "Conflict - Everon", "group": "Base game" } ], "current_scenario_id": "string", "next_scenario_id": "string", "last_rotated_at": "2019-08-24T14:15:22Z" }}